Attack |
+20 | Attack Up (L) | Increases attack power by 20 Points |
+15 | Attack Up (M) | Increases attack power by 15 Points |
+10 | Attack Up (S) | Increases attack power by 10 Points |
-10 | Attack Down (S) | Decreases attack power by -5 Points |
-15 | Attack Down (M) | Decreases attack power by 10 Points |
-20 | Attack Down (L) | Decreases attack power by 15 Points |
| | | | +15 | Fire ATK +2 | Greatly increases damage of Fire attacks and shots |
+10 | Fire ATK +1 | Increases damage of Fire attacks and shots |
-10 | Fire ATK Down | Decreases damage of Fire attacks and shots |
| | | | +15 | Water ATK +2 | Greatly increases damage of Water attacks and shots |
+10 | Water ATK +1 | Increases damage of Water attacks and shots |
-10 | Water ATK Down | Decreases damage of Water attacks and shots |
| | | | +15 | Thunder ATK +2 | Greatly increases damage of Thunder attacks and shots |
+10 | Thunder ATK +1 | Increases damage of Thunder attacks and shots |
-10 | Thunder ATK Down | Decreases damage of Thunder attacks and shots |
| | | | +15 | Ice ATK +2 | Greatly increases damage of Ice attacks and shots |
+10 | Ice ATK +1 | Increases damage of Ice attacks and shots |
-10 | Ice ATK Down | Decreases damage of Ice attacks and shots |
| | | | +15 | Dragon ATK +2 | Greatly increases damage of Dragon attacks and shots |
+10 | Dragon ATK +1 | Increases damage of Dragon attacks and shots |
-10 | Dragon ATK Down | Decreases damage of Dragon attacks and shots |
| | | | +10 | Element ATK +1 | Increses damage of Fire, Water, Thunder, Ice and Dragon attacks |
-10 | Element ATK Down | Decreases damage of Fire, Water, Thunder, Ice and Dragon attacks |
| | | | +15 | Challenger +2 | Attack power is increased by 25 and Affinity by 20% when in the same area as an enraged monster |
+10 | Challenger +1 | Attack power is increased by 10 and Affinity by 10% when in the same area as an enraged monster |
| | | | +10 | Peak Performance | Attack +20 when health is full |
| | | | +10 | Wrath Awoken | At above 40% health Guts is activated while at below 40% health Adrenaline +2 is activated. |
| | | |
Defend |
+10 | Iron Skin | Negated Defend DOWN status effect |
| | | | +20 | Defense Up (L) | Adds 10 points to Defense and defense multiplier become 1.1 |
+15 | Defense Up (M) | Adds 10 points to Defense and defense multiplier become 1.05 |
+10 | Defense Up (S) | Adds 10 points to Defense |
-10 | Defense Down (S) | Subtracts 10 points from your Defense |
-15 | Defense Down (M) | Subtracts 10 points from your Defense, and defend multiplier become 0.95 |
-20 | Defense Down (L) | Subtracts 10 points from your Defense, and defend multiplier become 0.9 |
| | | | +10 | Divine Blessing | Posibility receiving less damage from an attack |
-10 | Demonic Blessing | Posibility receiving more damage from an attack |
| | | | +15 | Guard +2 | Decreases stamina consumed by blocking, negates knockback by all attacks |
+10 | Guard +1 | Decreases stamina consumed by blocking, negates knockback by most attacks |
-10 | Guard -1 | Increases stamina consumed by blocking, increases knockback by most attacks |
| | | | +10 | Guard Boost | Possible to guard the unblockable attacks |
| | | | +10 | Auto-Guard | Enables ability to automatically block attacks, if Hunter is not attacking, rolling or using a weapon without shield |
| | | |
Hunter Status |
+15 | Health +50 | Adds 50 points to maximum health. |
+10 | Health +20 | Adds 20 points to maximum health. |
-10 | Health -10 | Subtracts 10 points from your maximum health. |
-15 | Health -30 | Subtracts 30 points from your maximum health. |
| | | | +15 | Recovery SPD +2 | Greatly Increase speed of Red portion of health recovers |
+10 | Recovery SPD +1 | Increase speed of Red portion of health recovers |
-10 | Recovery SPD -1 | Decrease speed of Red portion of health recovers |
-15 | Recovery SPD -2 | Greatly decrease speed of Red portion of health recovers |
| | | | +10 | Quick Sheath | Sheath weapons faster than normal |
| | | | +10 | Focus | Increase Long Sword, Dual Blades and Switch Axe guages charging speed, and decrease Great Sword, Bow and Hammer charging time |
-10 | Distraction | Decrease Long Sword, Dual Blades and Switch Axe guages charging speed, and increase Great Sword, Bow and Hammer charging time |
| | | | +20 | Critical Eye +3 | Increases affinity percentage by 30% |
+15 | Critical Eye +2 | Increases affinity percentage by 20% |
+10 | Critical Eye +1 | Increases affinity percentage by10% |
-10 | Critical Eye -1 | Decreases affinity percentage by 5% |
-15 | Critical Eye -2 | Decreases affinity percentage by 10% |
-20 | Critical Eye -3 | Decreases affinity percentage by 15% |
| | | | +10 | Weakness Exploit | When attacking a monster part with demage multiplier 45 or more, the demage multiplier increase by 5 (ex: when attacking brachidios head with impact weapon, the demage multiplier becomes 55 from 50 because the effect of this skill) |
| | | | +10 | Partbreaker | Increase accumulation attack point to break a part, but did not change demage multiplier |
| | | | +10 | Knockout King | Increase accumulation of KO point |
| | | | +10 | Stamina Thief | Increase exhaust attack |
| | | | +15 | HG Earplugs | Immunity to all roars |
+10 | Earplugs | Immunity to small roars |
| | | | +15 | Windproof (HI) | Immunity to large Wind Press |
+10 | Windproof (LO) | Immunity to small Wind Press |
| | | | +10 | Tremor Resistance | Immunity to Quake |
| | | | +10 | Heat Cancel | Damage caused by heat and lava terrain is negated. |
-10 | Heat Surge | Damage caused by heat and lava terrain is doubled. |
| | | | +10 | Cold Cancel | Negates cold |
-10 | Cold Surge | Greatly increases the speed at which your maximum Stamina depletes from cold |
| | | | +10 | Sneak | Boss monsters will target you less often than your team-mates |
-10 | Taunt | Boss monsters will target you more often than your team-mates |
| | | | +15 | Status ATK +2 | Increases Abnormal Status attacks |
+10 | Status ATK +1 | Slightly increases Abnormal Status attack |
-10 | Status ATK Down | Decreases Abnormal Status attacks, and effect of tranq bomb, and throwing knife |
| | | | +15 | Adrenaline +2 | Greatly increase Defense and Attack when health is below 40% of maximum |
+10 | Adrenaline +1 | Increase Defense when health is below 40% of maximum |
-10 | Worrywart | Slightly increase defense, but greatly decrease Attack when health is below 40% of maximum |
| | | | +10 | Fortify | Fainting once increases attack by 10% and defense by 15%, fainting twice increases attack by 20% and defense by 30% |
| | | | +15 | Latent Power +2 | After suffering 150 points of damage within 5 minutes, Affinity is increased by 50% and Stamina consumption is decreased by 75%. |
+10 | Latent Power +1 | After suffering 150 points of damage within 5 minutes, Affinity is increased by 30% and Stamina consumption is decreased by 50%. |
| | | | +10 | Guts | Saves Hunter from instant death hit when health is >= 65 |
| | | |
Resistances |
+10 | Negate Poison | Negate Poison status effect |
-10 | Double Poison | Duration of the Poison status lasts twice as long |
| | | | +10 | Negate Paralysis | Negate Paralysis status effect |
-10 | Double Paralysis | Duration of the Paralysis status lasts twice as long |
| | | | +10 | Negate Sleep | Negate Sleep status effect |
-10 | Double Sleep | Duration of the Sleep status lasts twice as long |
| | | | +15 | Negate Stun | Negate Stun status effect |
+10 | Halve Stun | Halves duration of the Stun status effect |
-10 | Double Stun | Duration of the Stun status last twice as long |
| | | | +10 | Negate Mud/Snow | Negate Mud/Snow status effect |
| | | | +10 | Antiseptic | Negated Stench effect |
| | | | +10 | Bio Master | Increses Dung Bomb effeciency and Combination Success Rate, negates Slimeblight and prevents Stench |
| | | | +15 | Fire Res +20 | Increases the hunter resistance to fire-based elemental damage by 20 points |
+10 | Fire Res +15 | Increases the hunter resistance to fire-based elemental damage by 15 points |
-10 | Fire Res -10 | Decreases the hunter resistance to fire-based elemental damage by 10 points |
| | | | +15 | Water Res +20 | Increases the hunter resistance to water-based elemental damage by 20 points |
+10 | Water Res +15 | Increases the hunter resistance to water-based elemental damage by 15 points |
-10 | Water Res -10 | Decreases the hunter resistance to water-based elemental damage by 10 points |
| | | | +15 | Thunder Res +20 | Increases the hunter resistance to thunder-based elemental damage by 20 points |
+10 | Thunder Res +15 | Increases the hunter resistance to thunder-based elemental damage by 15 points |
-10 | Thunder Res -10 | Decreases the hunter resistance to thunder-based elemental damage by 10 points |
| | | | +15 | Ice Res +20 | Increases the hunter resistance to ice-based elemental damage by 20 points |
+10 | Ice Res +15 | Increases the hunter resistance to ice-based elemental damage by 15 points |
-10 | Ice Res -10 | Decreases the hunter resistance to ice-based elemental damage by 10 points |
| | | | +15 | Dragon Res +20 | Increases the hunter resistance to dragon-based elemental damage by 20 points |
+10 | Dragon Res +15 | Increases the hunter resistance to dragon-based elemental damage by 15 points |
-10 | Dragon Res -10 | Decreases the hunter resistance to dragon-based elemental damage by 10 points |
| | | | +15 | Current Res (HI) | Negates the water currents created by large monsters |
+10 | Current Res (LO) | Negates some of the water currents created by large monsters |
| | | | +10 | Olympic Swimmer | Increases movement speed in water. |
-10 | Doggy Peddler | Decreases movement speed in water. |
| | | | +10 | Oceans Blessing | Current Res (HI), Olympic Swimmer and Endless Oxygen |
| | | | +10 | Awaken | Releases the latent elemental properties in weapons that do not have elements. |
| | | | +10 | Blights Negated | Negates effect of Fire, Water, Thunder, Ice and Dragon blights |
| | | | +10 | Rock Steady | Knockdown effects are reduced, also grants Wind Proof (LO), Earplugs and Current Res (LO). |
| | | | +10 | Wellness | Negates Poison, Paralysis, Sleep and Stun status effect |
| | | |
Movement |
+15 | Constitution +2 | Halves stamina consumption when evading, blocking and using Switch Axe (1/2) |
+10 | Constitution +1 | Decrease stamina consumption when evading, blocking and using Switch Axe (3/4) |
-10 | Constitution -1 | Inncrease stamina consumption when evading, blocking and using Switch Axe |
-15 | Constitution -2 | Double stamina consumption when evading, blocking and using Switch Axe |
| | | | +10 | Marathon Runner | Greatly reduces stamina consumption speed while performing any kind of stamina-draining actions. (Running, Demonizing, Charging your Bow/Hammer/Lance) |
-10 | Short Sprinter | Stamina Usage Increase |
| | | | +10 | Stam Recov Up | Double stamina recovering speed |
-10 | Stam Recov Down | Decrease stamina recovering speed |
| | | | +15 | Evasion +2 | Increases invulnerability time during evasive moves (12/30) |
+10 | Evasion +1 | Slightly increases invulnerability time during evasive moves (10/30) |
-10 | Evasion Down | Decreases invulnerability time during evasive moves (3/30) |
| | | | +10 | Evade Extender | Increases rolling distance |
| | | | +10 | Dive Enhancer | Increases panic jump distance |
| | | |
Item Usage |
+20 | Wide-Range +2 | The effect of certain items (antidote, cure seed, portion, herb, and Might Seed) is transferred to companions in the same area at normal efficacy |
+10 | Wide-Range +1 | The effect of certain items (antidote, cure seed, portion, herb, and Might Seed) is transferred to companions in the same area at decreased efficacy. |
| | | | +10 | Item Use Up | Items effects last 50% longer |
-10 | Item use Down | Items effect duration cut by 1/3 |
| | | | +15 | Negate Hunger | Stamina bar does not decrease |
+10 | Halve Hunter | Halves maximum Stamina depletion speed |
-10 | Raise Hunger | Increases maximum Stamina depletion speed |
-15 | Double Hunger | Greatly increases maximum Stamina depletion speed |
| | | | +15 | Scavenger | Can get a stamina increase from healing items (33%) |
+10 | Gourmand | Sometimes increases the efficiency of items that raise maximum stamina |
| | | | +15 | Speed Eating +2 | Greatly increases eating speed |
+10 | Speed Eating +1 | Increases eating speed |
-10 | Slow Eater | Decreases eating speed |
| | | | +10 | Meat Lover | Increases stamina when eating raw meat; has dash juice effect when eating rare meat or well-done meat |
| | | |
Blade Master |
+10 | Razor Sharp | Halves the rate at which your weapon loses Sharpness |
-10 | Blunt Edge | Doubles the rate at which your weapon loses Sharpness |
| | | | +10 | Sharpness +1 | Increases your weapon sharpness by one level |
| | | | +10 | Minds Eye | Prevents your attacks from being deflected, but increase the rate at which your weapon loses Sharpness |
| | | | +10 | Speed Sharpening | Sharpening finishes in one scrape |
-10 | Slow Sharpening | Sharpening need 4 scrape to finish |
| | | | +10 | Critical Draw | Any unsheathing attack will result in a 100% chance of a Critical hit |
| | | | +10 | Punishing Draw | Adds KO attack to all unsheathing attacks. |
| | | | +10 | Honed Blade | Sharpness +1 and Attack Up Large, and did not overlap with skill Attack up large |
| | | |
Gunner |
+20 | Reload Speed +3 | Bowgun reloading speed increases 3 level |
+15 | Reload Speed +2 | Bowgun reloading speed increases 2 level |
+10 | Reload Speed +1 | Bowgun reloading speed increases 1 level |
-10 | Reload Speed -1 | Bowgun reloading speed decreases 1 level |
-15 | Reload Speed -2 | Bowgun reloading speed decreases 2 level |
-20 | Reload Speed -3 | Bowgun reloading speed decreases 3 level |
| | | | +10 | Load Up | An extra bullet can be loaded into Bowguns and Gunlances and charge level of Bow is increased by 1 |
| | | | +10 | Bonus Shot | Add one extra shot to be fired while rapid firing |
| | | | +20 | Recoil Down +3 | Bowgun recoil reduced 3 level |
+15 | Recoil Down +2 | Bowgun recoil reduced 2 level |
+10 | Recoil Down +1 | Bowgun recoil reduced 1 level |
-10 | Recoil Down -1 | Bowgun recoil increases 1 level |
-15 | Recoil Down -2 | Bowgun recoil increases 2 level |
-20 | Recoil Down -3 | Bowgun recoil increases 3 level |
| | | | +15 | Steadiness +2 | Decreases deviation while shooting |
+10 | Steadiness +1 | Slightly decreases deviation while shooting |
-10 | Steadiness -1 | Slightly increases deviation while shooting |
-15 | Steadiness -2 | Increases deviation while shooting |
| | | | +10 | Normal/Rapid Up | Normal S and Rapid arrow attack power increase |
| | | | +10 | Pierce/Pierce Up | Pierce S and Pierce arrow attack power increase |
| | | | +10 | Pellet/Spread Up | Pellet S and Spread arrow attack power increas |
| | | | +10 | Use Any Normal S | Able to load any Normal S (Lv1, Lv2, Lv3) |
| | | | +15 | Use Any Pierce S | Able to load any Pierce S (Lv1, Lv2, Lv3) |
+10 | Use LV1 Pierce S | Able to load Pierce S Lv1 |
| | | | +15 | Use Any Pellet S | Able to load any Pellet S (Lv1, Lv2, Lv3) |
+10 | Use LV1 Pellet S | Able to load Pellet S Lv1 |
| | | | +15 | Use Any Crag S | Able to load any Crag S (Lv1, Lv2, Lv3) |
+10 | Use LV1 Crag S | Able to load Crag S Lv1 |
| | | | +15 | Use Any Clust S | Able to load any Clust S (Lv1, Lv2, Lv3) |
+10 | Use LV1 Clust S | Able to load Clust S Lv1 |
| | | | +10 | Use Slicing S | Able to load Slicing S |
| | | | +10 | Use Slime S | Able to load Slime S |
| | | | +10 | Use Poison Coat | Allows a bow to use Poison coating |
| | | | +10 | Use Para Coat | Allows a bow to useParalyze coating |
| | | | +10 | Use Sleep Coat | Allows a bow to use Sleep coating |
| | | | +10 | Use Power Coat | Allows a bow to use Power coating |
| | | | +10 | Use C.Range Coat | Allows a bow to use Close range coating |
| | | | +10 | Use Exhaust Coat | Allows a bow to use Exhaust coating |
| | | | +10 | Use Slime Coat | Allows a bow to use Slime coating |
| | | | +10 | Silver Bullet | Increase attack of NormalS/RapidBow, PierceS/PrceBow and PelletS/ScattBow |
| | | |
Miscellaneous |
+10 | Dung Bomb Expert | Increses Dung Bomb effeciency and Combination Success Rate |
| | | | +10 | Horn Maestro | Chance of flute breaking decreases and Hunting Horn effect last longer |
| | | | +15 | Artillery Expert | Attack multiplier of Ballista, Cannon, Gunlance and Wyvernfire become 1.2, Crag S attack multiplier become 1.3. Wyvernfire can be used every 90 seconds instead of 120 seconds. |
+10 | Artillery Novice | Attack multiplier of Ballista, Cannon, Gunlance and Wyvernfire become, 1.1, Crag S attack multiplier become 1.15 |
| | | | +10 | Bombardier | Bomb damage is increased, and Slime attack multiplier become 1.2 Combination rate is also increased to 100% (overlap with skill Felyne Bombardier) |
| | | | +10 | Recovery Up | Increase effectiveness of health recover items |
-10 | Recovery Down | decreas effectiveness of health recover items |
| | | | +15 | Combination +45% | Increases success rate of item combination by 45%. |
+10 | Combination +20% | Increases success rate of item combination by 20%. |
-10 | Combination -10% | Decreases success rate of item combination by 10%. |
-15 | Combination -20% | Decreases success rate of item combination by 20%. |
| | | | +10 | Combination Pro | Guarantees maximum possible Combination results |
| | | | +15 | Gathering +2 | Chance to gather more resources in a single gathering spot |
+10 | Gathering +1 | Higher chance to gather more resources in a single gathering spot |
-10 | Gathering -1 | Chance to gather less resources in a single gathering spot |
| | | | +10 | Speed Gatherer | Increases speed of Carving, Mining, Gathering, and Bugnetting |
| | | | +15 | Divine Whim | Decreases chance of breaking likelihood of Pickaxe, Bug Nets, Boomerangs, Harpoons and Horns |
+10 | Spirits Whim | Greatly decreases chance of breaking likelihood of Pickaxe, Bug Nets, Boomerangs, Harpoons and Horns |
-10 | Spectres Whim | Increases chance of breaking likelihood of Pickaxe, Bug Nets, Boomerangs, Harpoons and Horns |
-15 | Devils Whim | Greatly Increases chance of breaking likelihood of Pickaxe, Bug Nets, Boomerangs, Harpoons and Horns |
| | | | +10 | Honey Hunter | Gathers two Honey or Royal Honey at a time |
| | | | +10 | Charm Chaser | Possible to gather two charms at a time |
| | | | +15 | Great Luck | Greater Chance for increased rewards |
+10 | Good Luck | Chance for increased Rewards |
-10 | Bad Luck | Chance for decreased rewards |
-15 | Horrible Luck | Greater Chance for decreased rewards |
| | | | +15 | Carving Master | Carving will not be interrupted from an attack (except wind press), and sometimes boosts number of carving chances |
+10 | Carving Pro | Carving will not be interrupted from an attack (except wind press) |
| | | | +15 | Capture Master | Often will increase the chance of more rewards from Captures |
+10 | Capture Expert | Sometimes will increase the chance of more rewards from Captures |
| | | | +10 | Capture Guru | Monster icon on the map blinks when monsters are ready to be captured |
| | | | +15 | Autotracker | Automatically displays location of monster on map without paint. |
+10 | Detect | Marked monsters display additional information on the map, show big monsters position at the beginning and every five minutes afterward |
| | | | +10 | Pro Transporter | Movement speed increased while carry Eggs, Powderstones and other large items and allows falling from high places without dropping them. |
| | | | +10 | Anti-Theft | Immunity to stealing |
| | | | +10 | Trap Master | Increases speed of setting Traps and Barrel Bombs and rap combinations become 100% |
| | | | +10 | Flame Aura | Causes monsters to react as if you are carrying a torch even when you are not |
| | | | +10 | Endless Oxygen | Stops depletion of the oxygen gauge. |
-10 | Short Breath | Speeds up depletion of the Oxygen Gauge |
| | | | +10 | Shakalaka Rally | kayamba and Cha-Cha will be instantly revived when they are signaled. Only works once every 10 minutes. |
| | | | +10 | Shakalaka Cheer | Increase Shakalakas attack, defense and recovery speed (multiplier become 1.1) |
| | | | +10 | Ranger | Fishing Expert, BBQ Expert, map is always displayed even if you do not have a map |
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